We think that once you explore Tanoa, you'll clearly see the years of effort our team has put into it, are worth it! In addition, the extra ~6 GB of data was too large for us to force onto every Arma 3 player's installation. We did not find a reasonable way of implementing a try-before-you-buy approach here. The motivations for doing this are the sheer size and scale of Tanoa, and the investment behind it. Practically what this means is that you should carefully consider including such assets in your custom content, because non-owners may struggle to play it. This is a necessary departure from the previous approach where everyone shared the exact same data-set. Not only that, but the Tanoa-specific data, such as environmental objects and structures, is only downloaded to Apex owners. Here you really need to own Apex to gain access, whether in the editor or multiplayer or any other avenue. The difference is the Tanoa terrain itself.
#How to download arma 3 tanoa dev branch full#
Various decorative props, as well as all new features and technologies are free to every Arma 3 player out there! This is made possible thanks to the continued awesome support of the full player-base. When you encounter and use them outside of that mode as non-owner, you will meet various limitations and messages. You will be able to try them freely in VR Arsenal / Garage.
Let's get the easy parts out of the way first: all vehicles, weapons and character gear will work as it did in previous DLC. With parts of Apex coming your way on Dev-Branch, we should explain how Content Licensing will work with regards to our established DLC strategy. But most importantly: have a lot of fun playing around in this new green sandbox! Let eventual Apex owners be wowed by the locales our environment designers have worked so hard on. Finally, since exploration is such a key part, consider not sharing some of the unique locations too prominently. Please also allow us to respectfully ask you to mark any media you share with some indication that this is still a work-in-progress version, so that it may be clear for future viewers. You'll probably still encounter misplaced objects and similar issues, and your reports will let us solve as many as possible before the full release. Please share your feedback with us on the forums, and report glitches on the Feedback Tracker. It looks great, feels authentic, and provides for a plethora of gameplay possibilities. We're very proud of how it has turned out even given the polish that's yet to be done. To tide you over, enjoy this sneak preview video by our very own CEO: Marek Španěl.īut let's assume the access issue gets solved soon then all Apex owners get to explore the entire Tanoa terrain. Due to the EBO (Encrypted PBO) files not being friends with Steam's delta patching, you can easily see hundreds, if not thousands, of MBs getting pushed around. Of particular note are the expected large daily updates. Please take a look at the branch overview of limitations, and consider whether you'd like to jump in or wait for the full release. This is not and has never been a final release state. We would also like to remind you of the type of build you're getting by using Dev-Branch. We're pursuing a solution as soon as possible. Know that there is nothing you can do on your side to solve this. For unknown reasons the Steam API is feeding incorrect ownership status to the game, and it's also refusing to download the Tanoa data to you. We are liaising with our Steam partners to get this resolved quickly, because we know the game build itself works well. But it turns out some distribution and ownership issues are delaying your hands-on exploration a little longer. The plan was to ambush Apex owners by staging the Tanoa terrain to our experimental Dev-Branch.